Death Ray Manta PC Game is a simple, fashionable and incredibly addictive arcade arena shooter, in a similar vein as Geometry Wars, but filled with excellent effects and stupid catchphrases. You may also like Pathfinder Adventures
Death Ray Manta PC Game is an outrageously glory shampoo made to make you joyful, the same Rob Fearon game that obtained suitably glowing reviews from the likes of Eurogamer and Edge has gone freeware. Along with all of Rob’s wild and sometimes hilarious games.
The programmers of Death Ray Manta PC Game, set out to make a distill all that’s unusual about video games into a pure ‘pop song’ of a video game, perfect for small blasts of supercharged gaming. They have certainly succeeded, everything about Death Ray Manta PC Game is geared towards getting people underpins racing, from the satisfying super fast gameplay to the flashing lights and words of encouragement. Whether you perform Death Ray Manta Pc Game for 2 minutes or two hours, it is a blast from beginning to end.
Two sticks, one fish, some flashing lights.
Death Ray Manta PC Game is a short form top down stadium shooter in which you blow up enemies with bright laser beams. You spawn in the middle of the display, moments later the screen is filled with robots, mines, rabbits, and lasers from beyond the stars. Collect distance jewels for a bonus and take everything else you can to be able to flash lights on your own. Aim for your high score. How far into a fish area can you get?
32 displays of colorful and crazy laser shooting mayhem in the brains behind (amongst other things) Squid Yes, Not So Octopus, SYNSO 2 and the challenge mode in Waves. Also, he is that hairy person off the web.
Death Ray Manta PC Game is created with the least assistance of Mike Daw, who supplied the leg warmer chic tunes and Andy White, who helped out beneath the hood and kept me sane. Cover artwork by the legendary Ste Pickford.
For all the myriad spawn patterns the game draws upon, each enemy type could be relied on to supply a fleeting moment of transparency of birth, during which time the participant can make contact and survive the experience. Every enemy kind, except the snakes that is. They appear fully formed, and mortal and the most delicate of dances is needed to escape from inside their collective clutches.
It is a bug for all intents and purposes, but one which prevents players from just hugging the walls as they travel in an infinite circuit, dealing only with the risks directly ahead, and staying largely oblivious to the larger density of accumulated enemies trailing behind in a homogenous blob. Rather, the protective walls that enclose the stadium become a source of risk themselves, forcing high-level players to explore the center to a far greater level, and give themselves space to escape from the writing, circling snakes each time they appear.
Pretty much everything that matters in Death Ray Manta PC Game occurs right there in the center of the screen also, but the threat is everywhere, from the host of electronic creatures that crawl around the neighborhood of your boat, to the missiles and bullets which float from sources hidden on the sides of the display. Unlike many twin-stick shooters, where there is a slick dependability into the controllers, DRM is only ever as grudgingly responsive as it should be and is initially agonizingly treacle-is to perform. At first, you will glide to a wall of bullets, you watched too late to correct for, but after you’ve acclimatized yourself into the stickier pace, you will come to appreciate the nightmarish quality that it lends the game.
That’s not the one thing which makes DRM feel so refreshing. The game itself introduces something of a mystery also, and from the beginning, the objectives and behaviors of each of its components are beautifully opaque and surprisingly delicious for a game of the type. You can’t, as an instance, take the enemies that race around the edge of the display – preventing the same wall-hugging drudgery – but you will only discover this soon after your bullets have vanished into the wall behind them. You advance to the next stage by killing the last of each level’s destructible enemy – but it will take a time before you connect this development system with your own fumbled frenzy of bullets.
Then there is the unique gem that is hidden in each stage, the presence and the purpose of which is not even apparent initially. Tucked away on each display – sometimes within sight, occasionally just obscured – is a digital gem. You have only a fraction of a second at the beginning of each level to choose whether or not to bolt – throwing fire wherever it is required to make sure your survival – and catch it before it disappears for good. Do so, and you’re going to double the score you get for completing the level. Die on the way though, and it is back to the beginning. It will make a fool or a fanatic out of you, and it is deliciously risky to learn which one.
Even the distance within which you proceed has got it in for you. In this spruced-up variant of 2012 first, there is a mesmerizing cacophony of luminous bricks and brittle creatures scattered around, and they confuse and delight in equal measures. Neon paths are as magnificent to savor as they are deadly to enjoy, and you will often end up breaking the genre’s golden rule of never looking back as you bob and weave your way headfirst in an unseen obstacle. Put simply, everything which does not kill you from Death Ray Manta PC Game appears designed to distract you from something which would preferably like to.
The twin-stick legacy of the game is apparent enough, but there are lots of different games available here as well. There is the gritted-teeth desperation of a Super Meat Boy dash to the finishing line, by way of instance, and it is hard not to recall the devastating risk and reward system so fundamental to Spelunky. DRM presents you with only a single life to advance through its increasingly tricky levels, and it is a game so terrifyingly absorbing in its intensity it had been half an hour before I realized that the levels they were repeating on each effort.
Beyond the influences of different games and other genres, there is a sprinkling of the past to be discovered as you progress through the game also. The Galaga-esque turrets which race around the edge of the display seem very early on, and are a clear enough nod to gaming’s legacy.
But it is impossible not to smile at the abrupt playfulness of the later levels, where Frogger’s vicious red racing cars appear in the series left, right, up and down in the style of Geometry Wars’ terrifying arrow waves.
It is easy to overdo this playing in the gallery that is retro, but there is an admirable restraint in the manner DRM goes about its business here – even taking into consideration that the syrupy-thick, a melodramatic synth track which bobs along like an 80s movie celebrating its fist-pumping freeze-frame finale. If you are of a certain age, Death Ray Manta PC Game feels quite like the previous turtle down on video games, but it never tries too difficult to win you over.
When everything comes together, DRM hits the peaks that all the great twin-stick shooters reach. As you master each stage of the game and devote all the jewel places and enemy movement patterns of muscle-memory, it becomes nothing less than an exhibition event in which you push yourself to finish everything quicker, smarter and better than ever before.
Even though the predictable nature of every degree lends the game its pleasing sense of execution flair, it is this same single-life, the back-to-the-beginning strategy that requires a little of the shine off things when the thrilling early days are behind you. You need to know what other ghosts of gambling ago might show up in later levels, but it only takes too long to climb back up towards your final high water mark of proficiency, so that you can handle a section that challenges you. Motivation to do so hastens quickly.
I’m used to games had me, frustrating me, entertaining me, which makes me believe, and allow me to work for my wages, but it required a casual Saturday afternoon in the company of Death Ray Manta PC Game to make me realize that it has been far too long as a game forced me feel unconditionally happy, and blessed to reside at a time of these intriguing toys.
Title: Death Ray Manta PC Game
Genre: Action, Indie
Developer: The Future Of Videogames
Publisher: The Future Of Videogames
Release Date: 18 Sep 2015
OS: Tested on Windows 7 and above.
Processor: A processor capable of enjoying some modern games.
Memory: 4 GB RAM
Graphics: A recent graphics card, on-board might be dicey.
Sound Card: Any current on-board sound and up
Additional Notes: Controller support is Xbox 360 and compatible only. Joy2Key ought to be usable though.