Kingdoms and Castles is a game being produced by Peter Angstadt’s crew and Michael Peddicord of Lionshield Studios. Simcity, Banned inspire this game,, and Stronghold. In Kingdoms and Castles participants focus on imposing castle and expanding a kingdom from a small hamlet to a sprawling area. Your kingdom should endure an income and dangerous world. Are they stopped, filled with arrows, in the castle gates? Does a dragon torch your people dying of hunger in the winter, your granary, or have you been ready to turn the creature back? The kingdom’s success depends entirely on your own talent being a castle and location coordinator. Inspired Banned, from the SimCity series, and Stronghold, Kingdoms and Castles is just a game about increasing a kingdom from a small hamlet to a vast area and imposing castle. Your kingdom should survive a dangerous and living world. Do the viking raiders make off together with your villagers? Or are they ended, high in arrows, at the castle gates? Does a dragon torch your granary, your people dying of hunger inside the winter, or are you ready to show the animal back? One’s kingdom’s success depends exclusively on your talent as a castle and location planner.
I like city building activities and that I like real time strategy games that I want to turtle up. The game has already reached its funding goal on FIG and there’s a trailer below. I enjoy just how this looks, too. If I’m likely to spend hours upon hours noodling using a little town, then I want it to become pretty. K&Cs blue seas and green fields and greener trees pays. I also dig at the cartoon while you plop down castle pieces and structures. The most obvious place of comparison is The Settlers, that has been mixing defense and town management /crime combat with mixed results for a couple of decades. Though easier in appearance, Kingdoms and Castles seemingly have ideas I’ve not noticed in any of the Residents games I’ve performed, for example months which change between summer and winter so you have to plan for the cool as well as the prospect of plagues to ravage your cities. That possibly moves it more into Banished terrain, which another offered motivation.
Design and increase your area strategically to boost your peasants’ delight also to attract new people. But ensure that you tax them adequate so you may fund your adventure.
Make sure that your peasants cured of effects and are given in the winter. Build churches to keep them from despair and taverns to keep them happy. If you’ve developed a town square festivals can even put!
Send wood blades set stone quarries up to build your castes to get wood, and park the property effectively so your town may develop and succeed.
The new territory you’re negotiating are at risk of viking invasion. These raiders find to kidnap and eliminate your peasants, steal your resources, and burn your city for the ground.
Use a powerful castle building system to generate walls and systems to guard against the viking risk.
Castles are constructed using blocks which is often placed anywhere. Towers and walls are created based on the way you organize and stack them. You may spot archer towers along with other weapon emplacements, the elevation of the their tower affects their range.
The castle building method is quite flexible and allows all sorts of adventure designs. A variety of styles can try to best protect your empire and convey your honor and energy like a king or queen.
And it all happens in an attractive dynamic planet using a stylized procedural cloud system and period routine from summer to winter.
Determined by your needs, cut cans clear or reliably manage your forests.
Genre: Strategy, Simulation
Memory: 1 GB RAM
Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
DirectX: Version 9.0c
Soundcard: DirectX compatible sound card
Additional Notes: keyboard Mouse or Gamepad (XInput) support