Kingdoms and Castles is a game being developed by the crew of Peter Angstadt and Michael Peddicord of Lionshield Companies. This game is influenced by Simcity, Banished,, and Stronghold. In Kingdoms and Castles players focus on expanding a kingdom from a small hamlet to a vast city and imposing castle. Your kingdom must endure a dangerous and living world. Do the viking raiders make off with your villagers? Or are they ended, filled with arrows, in the castle gates? Does a dragon torch your granary, your people dying of starvation in the winter, or are you ready to show the beast back? One’s kingdom’s success depends entirely in your expertise as being an adventure and town coordinator. Inspired Stronghold, Relegated, and by the SimCity series, Kingdoms and Castles is just a game about expanding a kingdom from the small hamlet to a vast town and imposing castle. Your kingdom should survive a living and dangerous world. Are they stopped, high in arrows, in the castle gates? Does a dragon torch your granary, your people dying of hunger in the winter, or have you been ready to turn the beast back? The success of one’s kingdom depends exclusively in your skill as a castle and town planner.
I like city building activities and I like realtime strategy games that I would like to turtle up. The game there’s a trailer below and has reached its capital goal on FIG. I love just how this looks, too. If I’m going to spend hours upon hours noodling using a little village, then I’d like it to be pretty. Cs, K& green areas and blue oceans and greener trees satisfies. As you plop down castle pieces and structures, I also really get the cartoon. The obvious point of assessment Will Be The Settlers, which has been combining area management and security /offense rivalry with mixed results for a handful of decades. Though simpler in features, Kingdoms and Castles seemingly have ideas I’ve not seen in the Settlers games I’ve played, for example seasons which change between summer and winter which means you must arrange for the cold as well as the prospect of plagues to ravage your cities. That maybe goes it more into Banned property, which another mentioned inspiration.
Layout and expand your town strategically to boost your peasants’ happiness and also to attract new residents. But make sure to tax them sufficient so you may fund your adventure.
Make sure that your peasants are given in the winter and relieved of plagues. Develop churches to keep them from despair and taverns to keep them happy. If you have created a town square, celebrations may also throw!
Send out wood blades to gather wood, set rock quarries up to create your castes, and park the area effectively so that your town thrive and could grow.
The new territory you are negotiating are at danger of viking invasion. Steal your resources and eliminate your peasants, these raiders find to kidnap, and burn your town for the ground.
Utilize a strong castle building method to produce systems and surfaces to protect from the viking risk.
Castles are created using blocks which is often placed anywhere. Walls and Systems are created centered on how you stack and arrange them. You can spot archer towers and other weapon emplacements, the level of the their tower affects their range.
The castle-building program is extremely flexible and allows a number of adventure designs. Many different styles can test communicate your fame and strength as being a king or double and to protect your kingdom.
And it all occurs in a beautiful dynamic planet with a stylized procedural cloud process and period routine from summer to winter.
Determined by your requirements, cut cans clear or responsibly manage your forests.
Category: Simulation, Strategy
Platforms: PC, Mac, Linux
Processor: Intel Centrino 2
Design: NVIDIA GeForce 9600 GT or ATI Radeon HD 4850
DirectX: Version 9.0c
Sound Card: DirectX compatible sound card
Additional Notes: Mouse, keyboard or Gamepad (XInput) support