Rising Storm 2 Vietnam may be the sequel to Computer Gamer’s 2013 ‘Multiplayer Game of the Year’, posted by Tripwire Interactive and produced by Antimatter Activities, the same team that produced the award-winning progressive asymmetric gameplay of the initial Rising Storm. For that first time, the Red Orchestra series’ real visceral first-person and gunplay action is visiting an era of automatic guns, man-portable grenade launchers and much more modern weapons systems.
In most wargames the sides are very similar, virtually only utilizing vehicles and the same weaponry with different skins. Not in Rising Storm 2 Vietnam, because it effectively recreates the warfare within the Vietnam war when ambushes and guerrilla tactics stood toe to bottom using the whole might of the US Military. In addition to presenting the genuine and intense approach to warfare the Red Orchestra collection is known for, Rising Storm 2 Vietnam will feature large size 64-player challenges, rewards for crawling up with friends, Water Workshop support and new game modes worthy of smallscale or large-scale combat. Rising Storm 2 Vietnam can be an enticing possibility, offering authentic, visceral combat that may involve some different tactics relying on what aspect of the war you’re on. Subscribe to the apocalypse now if you’d like to be in there first!
People about the US team will have the ability to pilot 3 different helicopters – the UH-1H “Huey” transfer, the OH 6 “Loach” light recon as well as the strong AH-1G “Cobra” attack helicopter.
MAINSTREAM ARMY VS. GUERILLA CAUSES
Play as both the United States Military and Vietnamese resistance fighters. Rising Storm 2: Vietnam allows players to manage often even the militarized or the U.S. Military and Marines Corps and guerrilla forces of Northern Vietnam – the NVA and the Viet Cong.
2 NEW GAME MODES
Game types include the basic area control mode, the brand new Supremacy mode of Red Orchestra, for large scale combat including VC tunnels helicopters and much more, along with the newest smaller Skirmish mode and routes designed for less or 16 players. These new smaller routes are created to become a more aggressive, squad-based experience that reflect the reduced-level; issues that Vietnam is famous for.
Each place recreates the struggle of the Vietnam experience and aims to draw people directly to actual life into the war having its extreme reliability. Maps will include the famous jungles of Vietnam, but may also protect challenges that occurred in towns, on rolling hills, in US Firebases, Rice Fields, Farms and so many more traditional locations. They’ll give plenty of chance for marketplace ambushes and flanking attacks consistent with the Vietnam environment.
30+ RELIABLE WEAPONS
Tools also provide a broad range of performance with in-sport implications, attachable bayonets, including adjustable shares, plus a new and advanced recoil technique which builds to the already phenomenal tool handling that the Red Orchestra collection is famous for.
Dramatically superior group and communication methods to assist you group up and use team-mates and your pals.
Rising Storm 2: Vietnam’s focus is going to be balance and participant skill. We will not be securing material like weapon upgrades, improved player features or new armaments behind a rank or experience program. We should set the equipment to achieve each player’s hands.
PERSONALIZE YOUR UNIFORM
Rising Storm 2: Vietnam enables players to customize their player characters with equipment options and extra uniform earned while they play. These should include glasses, clothing, tattoos, new headgear and more.
Category: Strategy, Action, Indie, Massively Multiplayer, Simulation
Developer: Antimatter Games, Tripwire Interactive
Publisher: Tripwire Interactive
Release Date: Early 2017
Network: Broadband Internet connection
Additional Notes: TBA