Scp Containment Breach 1.2.3 Download is put at a secret research facility comprising monsters, items, and areas that endanger the normality of the planet. Unfortunately for you, an enormous containment breach happens and you find yourself alone and unarmed in the shadow with the escaped things roaming the center. You may also like The Long Dark
Scp Containment Breach 1.2.3 Download features an assortment of genuinely creepy creatures, such as the one pictured above (SCP-173), an animated concrete sculpture, supernaturally fast, extremely aggressive and enjoys snapping peoples necks. It only moves when you are not considering it, a feature that’s played up with fantastic effect through the use of the blink mechanics in the game, with the player being made to flash every once in a while when the “blink meter” is depleted.
Scp Containment Breach 1.2.3 Download is still in development so that it does have some rough edges, but even today the game can be alarming, with an assortment of well-designed monsters and randomly generated levels constantly keeping the player on edge.
It’s founded on the paranormal fiction tales of the SCP Foundation site.
in Scp Containment Breach 1.2.3 Download you play as D-9341, among the several Class-D test subjects used by the SCP Foundation, an organization devoted to containing and safeguarding anomalous artifacts and creatures from the rest of the world.
Not long after getting your initial mission, the facility undergoes a massive containment breach, leaving you alone in the darkness with the escaped things drifting around the facility.
Your goal in Scp Containment Breach 1.2.3 Download, throughout the entire game is to avoid the center living while attempting to prevent any hazards on the way. The most obvious risks being SCPs that have escaped containment.
The principal aim is to direct D-9341, a test subject, through the center of an anonymous website when trying to endure any dangers or death related risks.  Blinking is a fundamental mechanic that’s quantified by the blinking bar in the HUD. It’s important to bear in mind when encountering SCP-173, a statue that’s capable of moving at high rates whenever it’s not in the participant’s direct line-of-sight; with every blink SCP-173 will move closer to the member. The participant can flash manually by pressing the spacebar and may also shut their eyes for a protracted period by holding down the spacebar.  Certain environments (for instance, rooms full of decontamination gas) will cause the participant to blink more frequently. 
Among the game’s main features is randomly generated rooms. All of the rooms in the game are randomly chosen from a set of halls, chambers, and offices, which can be strung together to make the facility. Each set comprises a unique set of halls and rooms which will be randomly generated.
On the way, the player can get a huge array of items. These include a gas mask that could shield the eyes from decontamination gas, batteries that may be used to power particular electronics found throughout the centre, key cards which range from accessibility levels 1 to 5 which can open increased safety doors, first aid kits that could cure wounds, an S-Navigator that could be used to browse the rooms at the centre, a radio that can pick up transmissions from different stations, eye-drops which could slow down the player’s blink timer, and SCP-294 that’s found in the cafeteria. After using this system, MTF (Mobile Task Force) Components or NTF (Nine Tailed Fox) parts could be put into the facility while Subject D-9341 is drifting from the ‘Entrance Zone.’ The parts will immediately open fire on D-9341 should they come into contact with him. This gives the participant the chance to escape (in ordinary circumstances the player would need to hide or be immediately killed by the gunfire unless they possess a high-value vest. Survival chances remain low when moving face to face with the MTF)
The game revolves around the SCP Foundation, a secret organization devoted to containing anomalous artifacts, entities, and places which endanger the normality of the planet. A Foundation task force called Nine-Tailed Fox is established shortly afterward to defend this website from any probable breaches in containment.
In this testing regimen, the suite’s door and power control systems start to malfunction, allowing SCP-173 to kill another two test subjects and escape into the ventilation system. A site-wide broadcast then announces that many SCPs have breached containment, forcing the site to be placed on lockdown. The participant must then direct D-9341 around the center when attempting to endure many of the escaped SCPs which roam the center.
From here SCP-079 will suggest that the participant reactivates the door control system, allowing SCP-079 to recover control over the doorways, in exchange for assisting the member to escape the facility. If the participant re-activates the door monitoring system, SCP-079 will open the doors to two different exits, Gate A and B. From here four unique endings can be attained.
The first and second end can be reached by exiting the facility through Gate B. Upon reaching the surface, an alert is sent out saying that SCP-682, an enormous reptilian monster, has broken from the centre near Gate B and that nuclear warheads, kept at the foundation as a last-measure containment system, will be detonated in an attempt to destroy it. Soon after, the warheads are detonated, vaporizing the whole area, such as D-9341. In the end display, a radio transmission will be viewed as a receiver operative requests the installation of a task force to scout for remains at ground zero. However, the transmission is cut-off mid sentence because a massive roar is heard, indicating that the atomic blast was ineffective in destroying SCP-682. The second end occurs if the participant had disabled the nuclear warheads while they were inside the center. Another alert is sent out advising all employees to return to Gate B, using a group of soldiers converging on the participant’s position. The participant has thereby murdered shortly after.
The last two endings are obtained through the alternative exit entitled Gate A. The end that plays out depends upon whether or not the participant re-contained SCP-106 while within the facility. If the player hasn’t perform said task, SCP-106 will break out at Gate A, shortly before using a weapon known as an H.I.D. (High-Intensity Discharge) Turret is approved to prevent its escape. While this is happening, the participant passes by the commotion to try to escape through a service tunnel, only to be stopped by a set of Chaos Insurgency soldiers. The soldiers notice that D-9341 holds too much valuable info to be retaken in the Foundation’s custody, before warping them off.
Finally, if the participant has comprised SCP-106, then several task force units will catch D-9341 instead. The end screen plays a record of a report on D-9341, mentioning his extraordinary chance and ability to conquer any hazardous dangers that the containment breach produced; the classification of D-9341 as an SCP topic is also considered.