Utawarerumono Game English (“The One Being Sung”) is a Japanese adult strategic role-playing visual book by Leaf that was released on April 26, 2002, for Windows. A PlayStation 2 version was designed by Sting and published by Aquaplus on October 26, 2006. Three manga adaptations were released by ASCII Media Works. You may also like Senran Kagura Bon Appetit
Several Utawarerumono Game English drama CDs are produced by Lantis. Four distinct comic anthology series have been published by DNA Media Comics, Ohzora Shuppan, and La Porte. A sequel visual book titled Utawarerumono Game English: Mask of Deception (うたわれるもの 偽りの仮面 Utawarerumono Game English: Itsuwari no Kamen) for the PlayStation 3, PlayStation 4, and PlayStation Vita premiered on September 24, 2015, and is intended to be published worldwide May 23, 2017, for the PlayStation 4 and PlayStation Vita.
Utawarerumono Game English is a visual book RPG developed by Aquaplus, in addition to Sting Entertainment, that premiered in Japan simultaneously for the PlayStation 3, PlayStation 4, and PlayStation Vita on September 24, 2015. The game is a sequel to the 2002 eroge title, Utawarerumono Game English, though Mask Of Deception doesn’t contain any adult content. Atlus USA finally localized the PlayStation 4 and Vita variants of Mask Of Deception on March 23, 2017, at America, marking the first time a game in the franchise had ever been officially released outside of Japan. A third game titled Utawarerumono Game English: Mask Of Reality was released the next year that concluded the narrative of Mask of Deception and functioned as a finale to the franchise.
Hakuoro, a guy who wakes up in a tiny backwoods village near the mountains with significant injuries, no memory, and a mask he cannot remove. After being nursed back to health by Eruruw, the woman who found him lying at the point of departure in the forest, he begins to see the village as his new home. But when an oppressive ruler threatens the peaceful existence of Hakuoro and his newfound family and friends, they find themselves hurtling towards war, chaos, and a fate far more than any of them imagined.
A lot of Utawarerumono Game English’s gameplay requires very little interaction because the majority of the length of the game is spent just reading the text which appears on the game screen, which represents either dialog the various characters or the internal thoughts of the protagonist. Occasionally, the player will come to a “decision point” where he or she’s given the opportunity to select from one or multiple alternatives. Unlike some other visual novels, these choices don’t affect the outcome of this story. The period between these decision points is variable and can occur anywhere from a minute to a lot longer. Gameplay pauses at these factors and depending on which choice the player makes; the plot will advance in a particular direction. As a game progresses, the player will encounter sex scenes depicting the protagonist, Hakuoro, and various female characters with sex or associated activities.
Utawarerumono Game English features a strategic role-playing battle system that centers on the player moving a group of characters through a square-based grid through turn-based struggles to be able to attain an objective. The purpose of this battle, displayed from the upper-right hand corner the screen when viewing the activities available for a particular personality, consist of the player beating numerous enemies or moving one or all characters to a specific location. During each character’s turn, the player may opt to have the character move, attack, or cast magic, of which just attacking and running can be carried out in sequence, in that order. When a character attacks an enemy character, the player is given an opportunity to add extra attacks if he or she time their mouse click by clicking while a yellow circle is present on a screen that disappears soon after appearing. Some strikes that the player may add to your character’s attack is based on that character’s present “technique” ability, and the maximum varies depending on the style. After adding a specific number of strikes to the character will perform a particular finishing attack should they possess the necessary abilities. As characters conquer enemies and take part in a battle, they gain battle points at the end of the conflict that is utilized to “pay” for raising the character’s abilities.
At the beginning of the game, the player is given a choice of four different difficulty levels from which to choose, which affects the pressure of the struggles the player must take part in. After completing the game once, the player is given two more challenging difficulty levels to pick from and may opt to skip the conversation.